materialPath: c:\program files (x86)\steam\SteamApps\sourcemods\nmrih\materials Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.vmf Patching WVT material: maps/nmo_area_51/maps/motel/road_sand_blend_2d_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity env_fire (463.08 -137.21 127.14) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 384.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 896.0 48.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 1024.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 512.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -512.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (7449 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 86 texinfos to 50 Reduced 9 texdatas to 6 (276 bytes to 179) Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 0 seconds elapsed 8 threads reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp No vis information, direct lighting only. 142 faces 34974 square feet [5036285.50 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 0 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0020 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 18/8192 216/98304 ( 0.2%) brushsides 206/65536 1648/524288 ( 0.3%) planes 446/65536 8920/1310720 ( 0.7%) vertexes 193/65536 2316/786432 ( 0.3%) nodes 114/65536 3648/2097152 ( 0.2%) texinfos 50/12288 3600/884736 ( 0.4%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 142/65536 7952/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 70/65536 3920/3670016 ( 0.1%) leaves 118/65536 3776/2097152 ( 0.2%) leaffaces 168/65536 336/131072 ( 0.3%) leafbrushes 41/65536 82/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 902/512000 3608/2048000 ( 0.2%) edges 512/256000 2048/1024000 ( 0.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 6/32768 60/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 81/65536 162/131072 ( 0.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 332844/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 2184/393216 ( 0.6%) LDR ambient table 118/65536 472/262144 ( 0.2%) HDR ambient table 118/65536 472/262144 ( 0.2%) LDR leaf ambient 102/65536 2856/1835008 ( 0.2%) HDR leaf ambient 118/65536 3304/1835008 ( 0.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 211902/0 ( 0.0%) physics [variable] 7449/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 344 Writing c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\SteamApps\sourcemods\nmrih\materials Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.vmf Patching WVT material: maps/nmo_area_51/maps/motel/road_sand_blend_2d_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity env_fire (463.08 -137.21 127.14) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 384.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 896.0 48.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 512.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 1024.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -512.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (8583 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 94 texinfos to 63 Reduced 9 texdatas to 6 (276 bytes to 179) Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 0 seconds elapsed 8 threads reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp No vis information, direct lighting only. 177 faces 43552 square feet [6271552.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 0 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0016 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 20/8192 240/98304 ( 0.2%) brushsides 254/65536 2032/524288 ( 0.4%) planes 538/65536 10760/1310720 ( 0.8%) vertexes 235/65536 2820/786432 ( 0.4%) nodes 136/65536 4352/2097152 ( 0.2%) texinfos 63/12288 4536/884736 ( 0.5%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 177/65536 9912/3670016 ( 0.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 86/65536 4816/3670016 ( 0.1%) leaves 141/65536 4512/2097152 ( 0.2%) leaffaces 216/65536 432/131072 ( 0.3%) leafbrushes 38/65536 76/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1127/512000 4508/2048000 ( 0.2%) edges 625/256000 2500/1024000 ( 0.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 7/32768 70/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 102/65536 204/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 379472/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 4709/393216 ( 1.2%) LDR ambient table 141/65536 564/262144 ( 0.2%) HDR ambient table 141/65536 564/262144 ( 0.2%) LDR leaf ambient 120/65536 3360/1835008 ( 0.2%) HDR leaf ambient 141/65536 3948/1835008 ( 0.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 211902/0 ( 0.0%) physics [variable] 8583/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 429 Writing c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\SteamApps\sourcemods\nmrih\materials Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.vmf Patching WVT material: maps/nmo_area_51/maps/motel/road_sand_blend_2d_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity env_fire (463.08 -137.21 127.14) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 384.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 896.0 48.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 512.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 1024.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -512.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (9135 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 97 texinfos to 63 Reduced 9 texdatas to 6 (276 bytes to 179) Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 0 seconds elapsed 8 threads reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp No vis information, direct lighting only. 177 faces 43552 square feet [6271552.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 0 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0016 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 5/1024 240/49152 ( 0.5%) brushes 21/8192 252/98304 ( 0.3%) brushsides 260/65536 2080/524288 ( 0.4%) planes 548/65536 10960/1310720 ( 0.8%) vertexes 235/65536 2820/786432 ( 0.4%) nodes 142/65536 4544/2097152 ( 0.2%) texinfos 63/12288 4536/884736 ( 0.5%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 177/65536 9912/3670016 ( 0.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 86/65536 4816/3670016 ( 0.1%) leaves 148/65536 4736/2097152 ( 0.2%) leaffaces 216/65536 432/131072 ( 0.3%) leafbrushes 39/65536 78/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1127/512000 4508/2048000 ( 0.2%) edges 625/256000 2500/1024000 ( 0.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 7/32768 70/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 102/65536 204/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 379472/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 6498/393216 ( 1.7%) LDR ambient table 148/65536 592/262144 ( 0.2%) HDR ambient table 148/65536 592/262144 ( 0.2%) LDR leaf ambient 127/65536 3556/1835008 ( 0.2%) HDR leaf ambient 148/65536 4144/1835008 ( 0.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 211902/0 ( 0.0%) physics [variable] 9135/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 429 Writing c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\SteamApps\sourcemods\nmrih\materials Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.vmf Patching WVT material: maps/nmo_area_51/maps/motel/road_sand_blend_2d_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity env_fire (463.08 -137.21 127.14) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 384.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 896.0 48.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 512.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 1024.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -512.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (8582 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 94 texinfos to 63 Reduced 9 texdatas to 6 (276 bytes to 179) Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 0 seconds elapsed 8 threads reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp No vis information, direct lighting only. 177 faces 43552 square feet [6271552.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 0 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0016 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 20/8192 240/98304 ( 0.2%) brushsides 269/65536 2152/524288 ( 0.4%) planes 570/65536 11400/1310720 ( 0.9%) vertexes 235/65536 2820/786432 ( 0.4%) nodes 136/65536 4352/2097152 ( 0.2%) texinfos 63/12288 4536/884736 ( 0.5%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 177/65536 9912/3670016 ( 0.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 86/65536 4816/3670016 ( 0.1%) leaves 141/65536 4512/2097152 ( 0.2%) leaffaces 216/65536 432/131072 ( 0.3%) leafbrushes 38/65536 76/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1127/512000 4508/2048000 ( 0.2%) edges 625/256000 2500/1024000 ( 0.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 7/32768 70/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 102/65536 204/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 379472/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 4712/393216 ( 1.2%) LDR ambient table 141/65536 564/262144 ( 0.2%) HDR ambient table 141/65536 564/262144 ( 0.2%) LDR leaf ambient 120/65536 3360/1835008 ( 0.2%) HDR leaf ambient 141/65536 3948/1835008 ( 0.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 211902/0 ( 0.0%) physics [variable] 8582/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 429 Writing c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\SteamApps\sourcemods\nmrih\materials Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.vmf Patching WVT material: maps/nmo_area_51/maps/motel/road_sand_blend_2d_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity env_fire (463.08 -137.21 127.14) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 384.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 896.0 48.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 512.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 1024.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -512.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (9134 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 97 texinfos to 63 Reduced 9 texdatas to 6 (276 bytes to 179) Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 1 second elapsed 8 threads reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp No vis information, direct lighting only. 177 faces 43552 square feet [6271552.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 0 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0016 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 5/1024 240/49152 ( 0.5%) brushes 21/8192 252/98304 ( 0.3%) brushsides 275/65536 2200/524288 ( 0.4%) planes 582/65536 11640/1310720 ( 0.9%) vertexes 235/65536 2820/786432 ( 0.4%) nodes 142/65536 4544/2097152 ( 0.2%) texinfos 63/12288 4536/884736 ( 0.5%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 177/65536 9912/3670016 ( 0.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 86/65536 4816/3670016 ( 0.1%) leaves 148/65536 4736/2097152 ( 0.2%) leaffaces 216/65536 432/131072 ( 0.3%) leafbrushes 39/65536 78/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1127/512000 4508/2048000 ( 0.2%) edges 625/256000 2500/1024000 ( 0.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 7/32768 70/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 102/65536 204/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 379472/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 6680/393216 ( 1.7%) LDR ambient table 148/65536 592/262144 ( 0.2%) HDR ambient table 148/65536 592/262144 ( 0.2%) LDR leaf ambient 127/65536 3556/1835008 ( 0.2%) HDR leaf ambient 148/65536 4144/1835008 ( 0.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 211902/0 ( 0.0%) physics [variable] 9134/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 429 Writing c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\SteamApps\sourcemods\nmrih\materials Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.vmf Patching WVT material: maps/nmo_area_51/maps/motel/road_sand_blend_2d_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity point_template (-96.54 74.76 133.61) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 384.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 896.0 48.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 512.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 1024.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -512.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (9686 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 100 texinfos to 63 Reduced 9 texdatas to 6 (276 bytes to 179) Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 1 second elapsed 8 threads reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp No vis information, direct lighting only. 177 faces 43552 square feet [6271552.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 0 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0016 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 6/1024 288/49152 ( 0.6%) brushes 22/8192 264/98304 ( 0.3%) brushsides 307/65536 2456/524288 ( 0.5%) planes 646/65536 12920/1310720 ( 1.0%) vertexes 235/65536 2820/786432 ( 0.4%) nodes 148/65536 4736/2097152 ( 0.2%) texinfos 63/12288 4536/884736 ( 0.5%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 177/65536 9912/3670016 ( 0.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 86/65536 4816/3670016 ( 0.1%) leaves 155/65536 4960/2097152 ( 0.2%) leaffaces 216/65536 432/131072 ( 0.3%) leafbrushes 40/65536 80/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1127/512000 4508/2048000 ( 0.2%) edges 625/256000 2500/1024000 ( 0.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 7/32768 70/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 102/65536 204/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 379472/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 8549/393216 ( 2.2%) LDR ambient table 155/65536 620/262144 ( 0.2%) HDR ambient table 155/65536 620/262144 ( 0.2%) LDR leaf ambient 134/65536 3752/1835008 ( 0.2%) HDR leaf ambient 155/65536 4340/1835008 ( 0.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 211902/0 ( 0.0%) physics [variable] 9686/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 429 Writing c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\SteamApps\sourcemods\nmrih\materials Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.vmf Patching WVT material: maps/nmo_area_51/maps/motel/road_sand_blend_2d_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity point_template (-96.54 74.76 133.61) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 384.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 896.0 48.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 512.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 1024.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -512.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10238 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 103 texinfos to 63 Reduced 9 texdatas to 6 (276 bytes to 179) Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 1 second elapsed 8 threads reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp No vis information, direct lighting only. 177 faces 43552 square feet [6271552.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 0 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0017 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 23/8192 276/98304 ( 0.3%) brushsides 336/65536 2688/524288 ( 0.5%) planes 704/65536 14080/1310720 ( 1.1%) vertexes 235/65536 2820/786432 ( 0.4%) nodes 154/65536 4928/2097152 ( 0.2%) texinfos 63/12288 4536/884736 ( 0.5%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 177/65536 9912/3670016 ( 0.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 86/65536 4816/3670016 ( 0.1%) leaves 162/65536 5184/2097152 ( 0.2%) leaffaces 216/65536 432/131072 ( 0.3%) leafbrushes 41/65536 82/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1127/512000 4508/2048000 ( 0.2%) edges 625/256000 2500/1024000 ( 0.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 7/32768 70/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 102/65536 204/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 379472/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 10546/393216 ( 2.7%) LDR ambient table 162/65536 648/262144 ( 0.2%) HDR ambient table 162/65536 648/262144 ( 0.2%) LDR leaf ambient 141/65536 3948/1835008 ( 0.2%) HDR leaf ambient 162/65536 4536/1835008 ( 0.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 211902/0 ( 0.0%) physics [variable] 10238/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 429 Writing c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\SteamApps\sourcemods\nmrih\materials Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.vmf Patching WVT material: maps/nmo_area_51/maps/motel/road_sand_blend_2d_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity point_template (-96.54 74.76 133.61) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 384.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 896.0 48.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 512.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 1024.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -512.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10238 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 103 texinfos to 63 Reduced 9 texdatas to 6 (276 bytes to 179) Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 1 second elapsed 8 threads reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp No vis information, direct lighting only. 177 faces 43552 square feet [6271552.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 0 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0016 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 23/8192 276/98304 ( 0.3%) brushsides 338/65536 2704/524288 ( 0.5%) planes 708/65536 14160/1310720 ( 1.1%) vertexes 235/65536 2820/786432 ( 0.4%) nodes 154/65536 4928/2097152 ( 0.2%) texinfos 63/12288 4536/884736 ( 0.5%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 177/65536 9912/3670016 ( 0.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 86/65536 4816/3670016 ( 0.1%) leaves 162/65536 5184/2097152 ( 0.2%) leaffaces 216/65536 432/131072 ( 0.3%) leafbrushes 41/65536 82/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1127/512000 4508/2048000 ( 0.2%) edges 625/256000 2500/1024000 ( 0.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 7/32768 70/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 102/65536 204/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 379472/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 12741/393216 ( 3.2%) LDR ambient table 162/65536 648/262144 ( 0.2%) HDR ambient table 162/65536 648/262144 ( 0.2%) LDR leaf ambient 141/65536 3948/1835008 ( 0.2%) HDR leaf ambient 162/65536 4536/1835008 ( 0.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 211902/0 ( 0.0%) physics [variable] 10238/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 429 Writing c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\SteamApps\sourcemods\nmrih\materials Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.vmf Patching WVT material: maps/nmo_area_51/maps/motel/road_sand_blend_2d_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity point_template (-96.54 74.76 133.61) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 384.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 896.0 48.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 512.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 1024.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -512.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10238 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 103 texinfos to 63 Reduced 9 texdatas to 6 (276 bytes to 179) Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 0 seconds elapsed 8 threads reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp No vis information, direct lighting only. 177 faces 43552 square feet [6271552.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 0 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0016 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 23/8192 276/98304 ( 0.3%) brushsides 338/65536 2704/524288 ( 0.5%) planes 708/65536 14160/1310720 ( 1.1%) vertexes 235/65536 2820/786432 ( 0.4%) nodes 154/65536 4928/2097152 ( 0.2%) texinfos 63/12288 4536/884736 ( 0.5%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 177/65536 9912/3670016 ( 0.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 86/65536 4816/3670016 ( 0.1%) leaves 162/65536 5184/2097152 ( 0.2%) leaffaces 216/65536 432/131072 ( 0.3%) leafbrushes 41/65536 82/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1127/512000 4508/2048000 ( 0.2%) edges 625/256000 2500/1024000 ( 0.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 7/32768 70/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 102/65536 204/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 379472/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 12741/393216 ( 3.2%) LDR ambient table 162/65536 648/262144 ( 0.2%) HDR ambient table 162/65536 648/262144 ( 0.2%) LDR leaf ambient 141/65536 3948/1835008 ( 0.2%) HDR leaf ambient 162/65536 4536/1835008 ( 0.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 211902/0 ( 0.0%) physics [variable] 10238/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 429 Writing c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\SteamApps\sourcemods\nmrih\materials Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.vmf Patching WVT material: maps/nmo_area_51/maps/motel/road_sand_blend_2d_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity point_template (-96.54 74.76 133.61) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 384.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 896.0 48.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 512.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 1024.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -512.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10238 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 103 texinfos to 63 Reduced 9 texdatas to 6 (276 bytes to 179) Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 1 second elapsed 8 threads reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp No vis information, direct lighting only. 177 faces 43552 square feet [6271552.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 0 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0016 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 23/8192 276/98304 ( 0.3%) brushsides 338/65536 2704/524288 ( 0.5%) planes 708/65536 14160/1310720 ( 1.1%) vertexes 235/65536 2820/786432 ( 0.4%) nodes 154/65536 4928/2097152 ( 0.2%) texinfos 63/12288 4536/884736 ( 0.5%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 177/65536 9912/3670016 ( 0.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 86/65536 4816/3670016 ( 0.1%) leaves 162/65536 5184/2097152 ( 0.2%) leaffaces 216/65536 432/131072 ( 0.3%) leafbrushes 41/65536 82/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1127/512000 4508/2048000 ( 0.2%) edges 625/256000 2500/1024000 ( 0.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 7/32768 70/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 102/65536 204/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 379472/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 12110/393216 ( 3.1%) LDR ambient table 162/65536 648/262144 ( 0.2%) HDR ambient table 162/65536 648/262144 ( 0.2%) LDR leaf ambient 141/65536 3948/1835008 ( 0.2%) HDR leaf ambient 162/65536 4536/1835008 ( 0.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 211902/0 ( 0.0%) physics [variable] 10238/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 429 Writing c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\SteamApps\sourcemods\nmrih\materials Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.vmf Patching WVT material: maps/nmo_area_51/maps/motel/road_sand_blend_2d_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity point_template (-96.54 74.76 133.61) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 384.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 896.0 48.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 512.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 1024.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 152.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -512.0 136.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (21481 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 164 texinfos to 112 Reduced 11 texdatas to 8 (333 bytes to 236) Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 0 seconds elapsed 8 threads reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp No vis information, direct lighting only. 345 faces 44319 square feet [6382039.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 0 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0017 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 51/8192 612/98304 ( 0.6%) brushsides 518/65536 4144/524288 ( 0.8%) planes 794/65536 15880/1310720 ( 1.2%) vertexes 450/65536 5400/786432 ( 0.7%) nodes 229/65536 7328/2097152 ( 0.3%) texinfos 112/12288 8064/884736 ( 0.9%) texdata 8/2048 256/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 345/65536 19320/3670016 ( 0.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 208/65536 11648/3670016 ( 0.3%) leaves 237/65536 7584/2097152 ( 0.4%) leaffaces 394/65536 788/131072 ( 0.6%) leafbrushes 82/65536 164/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 2489/512000 9956/2048000 ( 0.5%) edges 1388/256000 5552/1024000 ( 0.5%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 16/32768 160/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 402/65536 804/131072 ( 0.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 376980/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 21969/393216 ( 5.6%) LDR ambient table 237/65536 948/262144 ( 0.4%) HDR ambient table 237/65536 948/262144 ( 0.4%) LDR leaf ambient 185/65536 5180/1835008 ( 0.3%) HDR leaf ambient 237/65536 6636/1835008 ( 0.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 211902/0 ( 0.0%) physics [variable] 21481/4194304 ( 0.5%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 959 Writing c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\SteamApps\sourcemods\nmrih\materials Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.vmf Patching WVT material: maps/nmo_area_51/maps/motel/road_sand_blend_2d_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_dynamic (-1088.00 24.00 68.06) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 384.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 896.0 48.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 176.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 512.0 160.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 1024.0 160.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -512.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -932.1 176.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -420.1 176.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (22169 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 170 texinfos to 115 Reduced 11 texdatas to 8 (333 bytes to 236) Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 0 seconds elapsed 8 threads reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp No vis information, direct lighting only. 355 faces 48259 square feet [6949375.50 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 0 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0018 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 53/8192 636/98304 ( 0.6%) brushsides 545/65536 4360/524288 ( 0.8%) planes 834/65536 16680/1310720 ( 1.3%) vertexes 475/65536 5700/786432 ( 0.7%) nodes 235/65536 7520/2097152 ( 0.4%) texinfos 115/12288 8280/884736 ( 0.9%) texdata 8/2048 256/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 355/65536 19880/3670016 ( 0.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 212/65536 11872/3670016 ( 0.3%) leaves 243/65536 7776/2097152 ( 0.4%) leaffaces 417/65536 834/131072 ( 0.6%) leafbrushes 87/65536 174/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 2559/512000 10236/2048000 ( 0.5%) edges 1430/256000 5720/1024000 ( 0.6%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 19/32768 190/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 447/65536 894/131072 ( 0.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 438204/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 23108/393216 ( 5.9%) LDR ambient table 243/65536 972/262144 ( 0.4%) HDR ambient table 243/65536 972/262144 ( 0.4%) LDR leaf ambient 187/65536 5236/1835008 ( 0.3%) HDR leaf ambient 243/65536 6804/1835008 ( 0.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 211902/0 ( 0.0%) physics [variable] 22169/4194304 ( 0.5%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 993 Writing c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\SteamApps\sourcemods\nmrih\materials Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.vmf Patching WVT material: maps/nmo_area_51/maps/motel/road_sand_blend_2d_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_dynamic (-1088.00 24.00 68.06) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 384.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 896.0 48.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 176.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 512.0 160.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 1024.0 160.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -768.0 176.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -384.0 176.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -128.0 123.3) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (25793 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 204 texinfos to 134 Reduced 12 texdatas to 9 (354 bytes to 257) Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 0 seconds elapsed 8 threads reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp No vis information, direct lighting only. 422 faces 48184 square feet [6938634.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 0 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0019 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 6/1024 288/49152 ( 0.6%) brushes 62/8192 744/98304 ( 0.8%) brushsides 678/65536 5424/524288 ( 1.0%) planes 1036/65536 20720/1310720 ( 1.6%) vertexes 617/65536 7404/786432 ( 0.9%) nodes 294/65536 9408/2097152 ( 0.4%) texinfos 134/12288 9648/884736 ( 1.1%) texdata 9/2048 288/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 422/65536 23632/3670016 ( 0.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 248/65536 13888/3670016 ( 0.4%) leaves 301/65536 9632/2097152 ( 0.5%) leaffaces 488/65536 976/131072 ( 0.7%) leafbrushes 124/65536 248/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 3042/512000 12168/2048000 ( 0.6%) edges 1724/256000 6896/1024000 ( 0.7%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 27/32768 270/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 573/65536 1146/131072 ( 0.9%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 448868/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 21316/393216 ( 5.4%) LDR ambient table 301/65536 1204/262144 ( 0.5%) HDR ambient table 301/65536 1204/262144 ( 0.5%) LDR leaf ambient 243/65536 6804/1835008 ( 0.4%) HDR leaf ambient 301/65536 8428/1835008 ( 0.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 211902/0 ( 0.0%) physics [variable] 25793/4194304 ( 0.6%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 1191 Writing c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 2 seconds elapsed materialPath: c:\program files (x86)\steam\SteamApps\sourcemods\nmrih\materials Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.vmf Patching WVT material: maps/nmo_area_51/maps/motel/road_sand_blend_2d_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity ambient_generic (-852.00 -1092.00 250.31) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 384.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 896.0 48.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 196.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 512.0 180.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 1024.0 180.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -768.0 196.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -384.0 196.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -128.0 123.3) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (51097 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 392 texinfos to 261 Reduced 16 texdatas to 13 (498 bytes to 401) Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 0 seconds elapsed 8 threads reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp No vis information, direct lighting only. 761 faces 54013 square feet [7777995.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 0 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0021 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 6/1024 288/49152 ( 0.6%) brushes 131/8192 1572/98304 ( 1.6%) brushsides 1102/65536 8816/524288 ( 1.7%) planes 1272/65536 25440/1310720 ( 1.9%) vertexes 1201/65536 14412/786432 ( 1.8%) nodes 526/65536 16832/2097152 ( 0.8%) texinfos 261/12288 18792/884736 ( 2.1%) texdata 13/2048 416/65536 ( 0.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 761/65536 42616/3670016 ( 1.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 477/65536 26712/3670016 ( 0.7%) leaves 533/65536 17056/2097152 ( 0.8%) leaffaces 920/65536 1840/131072 ( 1.4%) leafbrushes 253/65536 506/131072 ( 0.4%) areas 2/256 16/2048 ( 0.8%) surfedges 5712/512000 22848/2048000 ( 1.1%) edges 3288/256000 13152/1024000 ( 1.3%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 65/32768 650/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1296/65536 2592/131072 ( 2.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 498776/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 25705/393216 ( 6.5%) LDR ambient table 533/65536 2132/262144 ( 0.8%) HDR ambient table 533/65536 2132/262144 ( 0.8%) LDR leaf ambient 380/65536 10640/1835008 ( 0.6%) HDR leaf ambient 533/65536 14924/1835008 ( 0.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 211902/0 ( 0.0%) physics [variable] 51097/4194304 ( 1.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 2267 Writing c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\SteamApps\sourcemods\nmrih\materials Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.vmf Patching WVT material: maps/nmo_area_51/maps/motel/road_sand_blend_2d_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity ambient_generic (-852.00 -1092.00 250.31) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 384.0 40.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 896.0 48.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 196.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 512.0 180.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 1024.0 180.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -768.0 196.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -384.0 196.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 -128.0 123.3) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (54954 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 409 texinfos to 262 Reduced 16 texdatas to 13 (498 bytes to 401) Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 1 second elapsed 8 threads reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp No vis information, direct lighting only. 789 faces 53844 square feet [7753617.50 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 0 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0028 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 139/8192 1668/98304 ( 1.7%) brushsides 1162/65536 9296/524288 ( 1.8%) planes 1442/65536 28840/1310720 ( 2.2%) vertexes 1287/65536 15444/786432 ( 2.0%) nodes 586/65536 18752/2097152 ( 0.9%) texinfos 262/12288 18864/884736 ( 2.1%) texdata 13/2048 416/65536 ( 0.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 789/65536 44184/3670016 ( 1.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 476/65536 26656/3670016 ( 0.7%) leaves 594/65536 19008/2097152 ( 0.9%) leaffaces 959/65536 1918/131072 ( 1.5%) leafbrushes 285/65536 570/131072 ( 0.4%) areas 2/256 16/2048 ( 0.8%) surfedges 5829/512000 23316/2048000 ( 1.1%) edges 3352/256000 13408/1024000 ( 1.3%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 68/32768 680/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1308/65536 2616/131072 ( 2.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 498696/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 33322/393216 ( 8.5%) LDR ambient table 594/65536 2376/262144 ( 0.9%) HDR ambient table 594/65536 2376/262144 ( 0.9%) LDR leaf ambient 430/65536 12040/1835008 ( 0.7%) HDR leaf ambient 594/65536 16632/1835008 ( 0.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 211902/0 ( 0.0%) physics [variable] 54954/4194304 ( 1.3%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 2338 Writing c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 3 seconds elapsed materialPath: c:\program files (x86)\steam\SteamApps\sourcemods\nmrih\materials Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.vmf Patching WVT material: maps/nmo_area_51/maps/motel/road_sand_blend_2d_wvt_patch Patching WVT material: maps/nmo_area_51/nmrih/blend004_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (162046 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1029 texinfos to 599 Reduced 37 texdatas to 32 (1052 bytes to 898) Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 1 second elapsed 8 threads reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt 1068 portalclusters 3617 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6 [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp No vis information, direct lighting only. 2751 faces 2 degenerate faces 485009 square feet [69841408.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 30 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0188 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 31/1024 1488/49152 ( 3.0%) brushes 420/8192 5040/98304 ( 5.1%) brushsides 3031/65536 24248/524288 ( 4.6%) planes 2684/65536 53680/1310720 ( 4.1%) vertexes 4589/65536 55068/786432 ( 7.0%) nodes 1929/65536 61728/2097152 ( 2.9%) texinfos 599/12288 43128/884736 ( 4.9%) texdata 32/2048 1024/65536 ( 1.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2751/65536 154056/3670016 ( 4.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1316/65536 73696/3670016 ( 2.0%) leaves 1961/65536 62752/2097152 ( 3.0%) leaffaces 3584/65536 7168/131072 ( 5.5%) leafbrushes 1050/65536 2100/131072 ( 1.6%) areas 2/256 16/2048 ( 0.8%) surfedges 18444/512000 73776/2048000 ( 3.6%) edges 10941/256000 43764/1024000 ( 4.3%) LDR worldlights 30/8192 2640/720896 ( 0.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 284/32768 2840/327680 ( 0.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4866/65536 9732/131072 ( 7.4%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 4831696/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 117601/393216 (29.9%) LDR ambient table 1961/65536 7844/262144 ( 3.0%) HDR ambient table 1961/65536 7844/262144 ( 3.0%) LDR leaf ambient 4946/65536 138488/1835008 ( 7.5%) HDR leaf ambient 1961/65536 54908/1835008 ( 3.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 212553/0 ( 0.0%) physics [variable] 162046/4194304 ( 3.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 7654 Writing c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 7 seconds elapsed materialPath: c:\program files (x86)\steam\SteamApps\sourcemods\nmrih\materials Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.vmf Patching WVT material: maps/nmo_area_51/maps/motel/road_sand_blend_2d_wvt_patch Patching WVT material: maps/nmo_area_51/nmrih/blend004_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (163158 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1029 texinfos to 599 Reduced 37 texdatas to 32 (1052 bytes to 898) Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 1 second elapsed 8 threads reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp reading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.prt 1105 portalclusters 3732 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5... [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp No vis information, direct lighting only. 2797 faces 2 degenerate faces 485009 square feet [69841392.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 30 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0189 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 31/1024 1488/49152 ( 3.0%) brushes 423/8192 5076/98304 ( 5.2%) brushsides 3049/65536 24392/524288 ( 4.7%) planes 2694/65536 53880/1310720 ( 4.1%) vertexes 4686/65536 56232/786432 ( 7.2%) nodes 1967/65536 62944/2097152 ( 3.0%) texinfos 599/12288 43128/884736 ( 4.9%) texdata 32/2048 1024/65536 ( 1.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2797/65536 156632/3670016 ( 4.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1316/65536 73696/3670016 ( 2.0%) leaves 1999/65536 63968/2097152 ( 3.1%) leaffaces 3638/65536 7276/131072 ( 5.6%) leafbrushes 1067/65536 2134/131072 ( 1.6%) areas 2/256 16/2048 ( 0.8%) surfedges 18680/512000 74720/2048000 ( 3.6%) edges 11109/256000 44436/1024000 ( 4.3%) LDR worldlights 30/8192 2640/720896 ( 0.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 296/32768 2960/327680 ( 0.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5082/65536 10164/131072 ( 7.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 4837464/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 118065/393216 (30.0%) LDR ambient table 1999/65536 7996/262144 ( 3.1%) HDR ambient table 1999/65536 7996/262144 ( 3.1%) LDR leaf ambient 4991/65536 139748/1835008 ( 7.6%) HDR leaf ambient 1999/65536 55972/1835008 ( 3.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 212553/0 ( 0.0%) physics [variable] 163158/4194304 ( 3.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 7798 Writing c:\program files (x86)\steam\steamapps\sourcemods\nmrih\maps\nmo_area_51.bsp 7 seconds elapsed